The Khronos Group behind graphics API Vulkan has announced the ratification and public release of Vulkan Ray Tracing. Delivered via a handful of open-source extensions, Vulkan is now able to offer ...
For developers looking to make use of Vulkan on Apple platforms, options have been quite limited; however, thanks to a deal made by Valve, popular tools have been made free to use. Over the last few ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
A lot has changed over the past year, and more changes are on the way. Consider what’s happening in API tracing. All of the functions from the Vulkan specification can be traced correctly in MGD. This ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
AMD's Mantle has been loudly proclaimed as dead following the launch of the Vulkan API yesterday, but that's not an accurate reading of the situation. Much of Mantle lives on in Vulkan. Share on ...
Beginning with the upcoming version of Apple's MacOS announced at WWDC, the company will no longer actively support OpenGL or OpenCL. Apple is encouraging game developers to use its own API, Metal, ...
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