In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Chris Roberts teased DX12 support for Star Citizen a while ago now, but after the disappointing DX12 games so far - the developer has changed gears, announcing that it will only focus on using the ...
How many old-school 3DMark test runs can you spot lurking in Futuremark's beautiful brand new DirectX 12 test teaser? Wanna really punish your graphics card? Let's go first-person then - here's our ...
Hitman 2 was released last year and is the latest in a string of games from IO Interactive, but the developer recently updated the game with some new tricks: namely DX12, and in the last few months a ...
When it comes to benchmarking software, Futuremark’s 3DMark Fire Strike is the gold standard among PC enthusiasts. But there are limits to what Fire Strike can measure; as a DirectX 11 implementation, ...
Nvidia has published a "do's and don'ts" guide for DirectX 12 developers amongst its GameWorks development information resources. The firm explains that these easy to digest bullet point guidelines ...
Something to look forward to: Now that the hardware specifications of both major next-gen consoles have been revealed, Microsoft is taking the next step forward by announcing DirectX 12 Ultimate. In ...
DX11 vs. DX12: What's Going On? Before we jump to the conclusion let's take a quick look at how various current and previous-generation GPUs compare when using DX11 and DX12 on the Core i7-6700K ...